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Dead island skill trees
Dead island skill trees









Make guns more challenging - remove auto-aim especially. Add tiny amounts of ammo as a chance to drop in normal loot, so there's not feast or famine like vanilla So your structure is: "DeadIsland\out\data\AI" etc.Ī few things I would like to do when I can Installation: Extract to non-steam folder, e.g. If you like the challenge of arcing your throws, change line 54 in default_levels.xml to

dead island skill trees

Boomerang isn't a good enough fix since it's not nearly as fun as having to skillfully kick-remove your weapons mid-fight. Shockburn yourself on an enemy you crittedĪuto-Aim I added back in auto-aim on the throws to not exacerbate the issue with losing weapons. Sever the leg of an oncoming Infected at full speed Slice a Walker's leg to put them on a knee and then slice upward for a one-two decapitation Send some zombies flying to a watery death in the ocean with a sweeping sledgehammer blow to the legs Time your jump-kicks and thrown weapon extractions to combine them into one smooth motion Aim your jump-kicks so the ragdolls land on their heads or arms and they splatter Aim up while jump-kicking to send zombies arcing over a high railing Decapitate multiple zombies with one swing Co-op experience is much closer to equal. Increased Durability (mildly, to balance the combat style differences) Improved loot tables - a reason to put points into lockpick (used Anime SchoolGirl's non-cheater edition) Don't be afraid to engage in a fight even if you can barely survive Shotguns are at least as dangerous as ever, and will knock-down and dismember satisfyingly Bullets have some penetration and can hit more than one zombie A shot to the body has a small chance to knock them down A headshot from a pistol or rifle can take out a zombie An armless or bleedingshockedburned zombie will often lose balance and fall An uninjured walker will shrug it off quickly Normal kicks are stronger against enemies you've maimed Ground-and-pounding the head with fists is viable

dead island skill trees

Infected take more damage from behind, an incentive to work together with a co-op buddy Infected regenerate when taunting(and so do Rams), so be aggressive Skills affecting knockout might actually be interesting now

dead island skill trees

Walkers stay down for a shorter time, and randomly get up faster Strong blunt attacks to the leg will up-end zombies Hits to a Walker's arms break and dismember them easily, doing little damage but setting up a killshot A crit even to the body can make your enemies bleed out, burn to a crisp, or dance while being electrocuted Weapon mods are useful and take full effect. Normal attacks to the body work towards knock down, but do no health damage to Walkers and little to infected You can stay in control of big fights by taking advantage of each situation, and you don't have to spam-kick the whole time











Dead island skill trees